Hi, my name is David Nickerson
I am a game developer based out of the Lower Mainland with nearly 15-years of experience working in the games and tech industry.
I have worked on a variety of projects from educational software to AAA game titles. Everything from concept and design, to engineering tools, scripts, and shaders.
What I do
2D/3D Artist
Starting my career as a 3D artist has helped by giving me a foundation on which to always return to.
Programming
I self-taught myself C# to empower and bring life to my art and design ideas and take them to a whole new level.
Game Design
From high-level to-do lists, and on-the-fly idea implementation to multi-page game design documents.
Technical Artist
A massive toolbelt that helps the team with keeping things running fast and simple the way they were intended.
Featured Work

DeadScope
Selected for the indie showcase at PAX WEST 2019

Pixel Boy
Procedurally randomly generated rogue-like dungeon crawler

Stealth Hard
Unreal 4 developed stealth VR Quest title inspired by Splinter Cell.